Baby Pugs from HELL


The year is 3000. You turn on the news, and see that a massive hole to Hell has opened. Out of it, the Baby Pugs began to flow. A week passes, and the world falls apart. Every city, every country, and every continent met the same fate: utter decimation. You and a few others managed to survive the onslaught, and genetically engineered a Ninja Cat in efforts to fight back. Fight back. Be the resistance. Retake Earth.

Game Features


Baby Pugs from HELL includes:

  1. 50 Action-Packed Levels!
  2. A rich, original storyline!
  3. Hours of gameplay!
  4. Multiple weapons to defeat your foes!
  5. Planned DLC Content!
  6. And more!

Design Elements


Baby Pugs from HELL is a side-scroller type game where the objective is to clear a certain number of enemies before time runs out. The main campaign contains 50 levels of increasing difficulty, and every level must be beat in sequential order. When the player beats the level, an results screen appears, informing them of their performance. After the player beats level 50, an endless mode is unlocked where the goal is to score the highest score possible before dying. This mode has a global leaderboard, where scores from across the world are recorded.

In the level, the level, the player has a variety of armaments at their disposal. Two melee weapons (bo staff and katana) and two ranged weapons (shuriken and blow dart) are available. The first of the two in each group have infinite uses, while the second of the two do not. The katana deals double the damage of the bo staff, but can only kill 10 enemies before it breaks and has slightly less range. The blow dart requires ammo to be picked up and deals less damage than the shuriken, but it can be fired from a longer distance and applies a poison effect on the enemy, slowing them and dealing damage over time.

In more detail, the bo staff deals 5 damage per hit and can be used once per second. The katana can be randomly picked up after defeating an enemy. It deals 10 damage per hit and can be swung once every 0.7 seconds. It breaks after killing ten enemies, and a new one must be found after this happens. The player throws shurikens dealing 3 damage and can be thrown once every 0.6 seconds. It has double the range of the bo staff and can bounce off of a surface once. The player has 10 at a time and must pick them back up after throwing them, but they have infinite uses and do not break. The blow dart has quadruple the range of the bo staff and deals 2 damage. It takes 3 seconds to reload the blow dart and the player can only hold 4 darts at a time. The affected enemy will have 1/5 speed and will take 1 damage per second until they die. An infinite number of enemies can be poisoned (assuming you have enough darts) but these do not stack (hitting the same enemies twice does not mean twice the effect, and only the initial dart damage is dealt the second time).

The player character has 100 health, and the enemies have 50 health. The enemies are half as fast as the player and take 3 seconds in between attacks. These attacks deal 10 damage. Every time the player takes damage, they get half a second of temporary invulnerability. The player can jump twice (once on the ground, and once in the air), while the enemies cannot. This allows the player to gain an aerial advantage. After killings 20 enemies, the player can unleash a Super Attack, instantly killing all of the enemies in the direction they are currently facing (ex. the player is pointing left, so every enemy to the left of them will die).

Each level is unique, and the higher the level number, the more difficult the area is to traverse. Environmental hazards are present. Spikes deal 10 damage, rusty spikes deal 8 damage plus 7 damage over time, and pits lead to immediate death. The game scrolls right as the player walks in that direction, and does not scroll left. If an item is no longer on the screen, it is removed and the player cannot get it (unless it's a shuriken, which automatically returns to the ammo pool).

Game Trailer